_

8 POINTS OF EXPERIMENTATION


1. anima_ta was design by the use of time based software introducing animation techniques in design.

2. surpassing the Euclidean Geometry, the movement in space, perception, and structure become one.

3. in the design process the initial Euclidian grid, a typical tool to produce order and control is mutated to an elastic grid, to a network of ‘nurbs’ that balance between 2 dimensions and 3 dimensions.

4. the differentiation of floor, wall and ceiling and vertical from horizontal it doesn’t exist any more. The display surface is continuous and perception and movement is merged.

5. the final form of the installation anima_ta is described not from vertical and parallel structural frames of sections* but from the longitudinal stripes (isoparms) respecting and emphasizing the dynamism of the form.

6. anima_ta is introducing a different conception of gravity. By producing a net, a wirframe the transference of the loads is not happening vertically neither is concentrated on points.

7. the light variations combined with the perforated printed fabric produce transparent and opaque effects making the installation to appear as a whole volume or as a mesh of stripes and surfaces.

8. computation is used in the whole process both for design and construction providing all the necessary data to CNC machines to produce the initial outline of the sections on MDF sheets, then the metal curved stripes and final the printed fabrics.

*when you have a free form shape the easiest way to ‘describe’ its form is to apply and orthogonal grid on it, and then produce sectional frames which are finally rendered in structure.